Along comes The Player of Games, the second Culture novel, which is as perfectly formed and streamlined as other Culture novels have been meandering, whittling away the complications and digressions which have enlivened, but also weighed down, Banks's other novels to reveal a single, linear narrative and a very straightforward story that arrives at its point like an arrow slamming into a bulls-eye. They've been, at various points, too shapeless, too sprawling, too caught up in the fun of spinning exotic locations and breathtaking set pieces, and, most crucially, too muddled in their handling of their themes, and particularly of the Culture sequence's repeated questioning of the right of an egalitarian, socialist, humanistic utopia to interfere in the business of other civilizations and impose its values upon them. Banks SFnal output (I will get to the non-M novels one of these days, I promise), I sadly concluded that though there's a lot that I admire about Banks's writing, particularly his flights of invention, his flashes of humor and wit, and the grand achievement that is the Culture, there's always something a little off about his novels. On the last installment of my quest to read all of Iain M.
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